The Book of Shaders ported to Godot's shader language with an editor.

Live loading, editing and saving of godot shaders in a simplified interface.

Now with a 3D shader option!

If using this web version of the app, use your browsers developer tools console to debug your shaders.

Experiment, create new shaders, but most importantly - have fun!

Feel free to make suggestions and contributions at Github below.

Source code:

Godot shader language

Migrate to Godot's shader language

PlatformsWindows, macOS, Linux, HTML5
Rated 5.0 out of 5 stars
(16 total ratings)
Tagsgodotengine, Shaders, tool


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Click download now to get access to the following files:

BookOfShadersGodot.exe 41 MB
BookOfShadersGodot.x86_64 25 MB 14 MB 28 MB
BookOfShadersGodot-v2.exe 42 MB
BookOfShaders-Godot-v2.x86_64 44 MB

Development log