The Book of Shaders ported to Godot's shader language with an editor.

Live loading, editing and saving of godot shaders in a simplified interface.

Now with a 3D shader option!

If using this web version of the app, use your browsers developer tools console to debug your shaders.

Experiment, create new shaders, but most importantly - have fun!

Feel free to make suggestions and contributions at Github below.

Source code: https://github.com/jayaarrgh/BookOfShaders-Godot

Godot shader language

Migrate to Godot's shader language

Updated 22 days ago
StatusReleased
PlatformsWindows, macOS, Linux, HTML5
Rating
Rated 5.0 out of 5 stars
(17 total ratings)
Authorjayaarrgh
GenreEducational
TagsGodot, godotengine, Shaders, tool

Download

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Click download now to get access to the following files:

BookOfShaders-Godot4.exe 67 MB
BookOfShaders-Godot4.x86_64 60 MB
BookOfShadersGodot.exe 41 MB
BookOfShadersGodot.x86_64 25 MB
BookOfShadersGodot_mac.zip 14 MB
BookOfShadersGodot-mac-v2.zip 28 MB
BookOfShadersGodot-v2.exe 42 MB
BookOfShaders-Godot-v2.x86_64 44 MB

Development log

Comments

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Haha, amazing presentation ! Great !

Holy Moly, this is just what I was searching for. Thank you!!

(+1)

omg, this is amazing. I'm actually speechless rn. GOOD JOB!!!!!!!

for linux you cant open it. first turn on allow launching.

$ chmod +x BookOfShadersGodot_alpha.x86_64
$ ./BookOfShadersGodot_alpha.x86_64

A nice way to learn to code